Åsa Harvard
Illustrator
Associate professor, Physical and virtual design
Born 27 March 1961 in Östersund, Sweden

Education

Ecole Nationale Supérieure des Beaux-Arts, Paris 1984-1989
Degree: DSAP (Diplome Supérieure des Arts Plastiques) in the section of Drawing, 1988

Teaching positions

Teacher in desktop publishing/digital media at MacMeckarna AB, Stockholm, 1993-1994
Lecturer in computer-related graphic techniques, Konstfack, University College of Ars, Crafts and Design, Stockholm, 1995-1998
Senior researcher, Narrativity Studio, Interactive Institute 1999-2003
Associate professor, Physical and Virtual Design, Malmö University 2004-

Other

Consultant, production of digital educational media on CD Rom, Almqvist och Wiksell Editorial House, Stockholm, 1996-1997
External evaluator, Interactive Media Program, Design School of Kolding, Denmark, june 2002
Expert evaluator of research projects within the EU FET-Open I3 program. 1999-2001.


Selected press/media

Interview with Åsa Harvard on toys and learning, Sydnytt, Swedish Television, 3 sept 2003.

Den allvarliga leken (Serious Play) Interview by Maria Leijonhjelm in Femina, Stockholm. August 2002

Rap och jordgubbar i sandlådan (Burps and strawberries in the sandbox) Article about the Video Sandbox at the Malmö Festival by Lena Breitner, Skånska Dagbladet, Malmö,19 August 2002.

Made in Japan. Article on toys and culture by Jerker Jansson. Expressen, Stockholm. 31 October 2001.

Pippi eller Pokémon (Pippi Longstocking or Pokémon) Radio Documentary by Jerker Jansson on childrens’ culture. Barnkulturradion I P1, 8 October 2001.

Forskning i lekens gränsland (Research at the borderland of play). Interview with Åsa Harvard and Simon Lövind by Åsa Erlandson in Aftonbladet IT, Stockholm. 8 January 2001.

Psst! Interview with Åsa Harvard and Simon Lövind by Jannick Sörensen in Harddisken, Danish Radio P1, Copenhagen. October 2000.

Psst! Interview by Anders Kjaerulf, Tvropa Web-TV. September 2000. (http://www.tvropa.com/Tvropa1.2/science/)

Publications

Harvard, Å. (1984) Om Balthus. Artes 5/1984, Stockholm: Natur och Kultur

Harvard, Å. (1993) Linjen som njutningsmedel. Konstperspektiv 1/1993, Malmö: SKR

Harvard, Å. (1992) Who is afraid of Jeseph Beuys? St. Petersburg News 3-4/1992, Stockholm

Harvard, Å. (1993) Djuriskt och mänskligt. Konstperspektiv 3/1993. Malmö: SKR

Harvard, Å. (1994) Konstgrafik, datorgrafik, datorkonst? Konstperspektiv 2/1994 Malmö:SKR

Harvard, Å (1996) Till försvar för den förskönade litteraturen. Tecknaren 2/1996, Stockholm: Föreningen Svenska Tecknare

Harvard, Å. (1996) Form, innehåll, koncept, idé. Tecknaren 5/1996, Stockholm: Föreningen Svenska Tecknare

Harvard, Å. (1996) Elektronisk konst en folkrörelse. CAP&Design dec.1996, Stockholm: IDG Förlag

Harvard, Å. (1998) Gå. I Human IT 3/1998, red. Maria Rooth. Borås: Bibliotekshögskolan. Available at http://www.hb.se/bhs/ith/3-98/ah.htm (Download PDF)

2000
Harvard, Å. (2000) Great Men Play with Dolls. In I3 Magazine 7, ed. Caenepeel. Human Communication Research Centre, Edinburgh. Available at http://www.i3net.org/ser_pub/services/magazine/

Harvard, Å., Gislén, Y., Løvind, S., (2000) Sound Effects in Search of Causes. Storytelling with Psst!, the Programmable SoundScape Toy. In Caenepeel, de Michelis, G., Hoppe, U., Millwood, R. "Building tomorrow today", Proceedings of the I3 Annual Conference, Jonkoping, 2000. (Download PDF)

2001
Beaudoin-Lafon, M; Druin, A; Harvard, Å; Lindqvist, S; Mackay, W; Plaisant, C; Sundblad, Y; Westerlund, B (2001): interLiving Deliverable 1.2: Cooperative Design with Families. KTH, Stockholm. Available at http://interliving.kth.se/papers.html

Harvard, Å (2001): Multimedial hypertextproduktion och interaktivitet i digitala media. I Redovisning av konferensen Lära-Skapa-Överskrida, red. Gråhamn. Malmö: Malmö Högskola.

2002
Falk, J; Harvard, Å; Söderberg, J. (2002) The Guild. In Björk, S. et al. (2002) Designing Ubiquitous Computing Games – A Report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing 6/6. London: Springer Verlag (Download PDF)

Michel Beaudouin-Lafon, Benjamin B. Bederson, Stéphane Conversy, Allison Druin, Björn Eiderbäck, Helen Evans, Heiko Hansen, Åsa Harvard, Hilary Hutchinson, Sinna Lindquist, Wendy Mackay, Catherine Plaisant, Nicolas Roussel, Yngve Sundblad, Bosse Westerlund (2002) interLiving Deliverable 1.2 & 2.2, Co-design and new technologies with family users. KTH, Stockholm. Available at http://interliving.kth.se/papers.html

Harvard, Å., Løvind, S., (2002): “Psst”-ipatory Design. Involving artists, technologists, students and children in the design of narrative toys. In Binder, T., Gregory, J., Wagner, I.: Participation and Design: Inquiring Into the Poltics, Contexts and Practices of Collaborative Design Work - PDC 2002 Proceedings of the Participatory Design Conference, Malmö, 2002. (Download PDF)

Harvard, Å (2002) Konst + forskning = sant? Konstnären 6/2002, Stockholm: KRO. (Download PDF)

2003
Harvard, Å. (2003) I3 Afterthoughts. In Caenepeel, Mimo, editor: (2003) Nothing lasts, nothing is lost. Perspectives on I3 I3 Magazine 13, Human Communication Research Centre, Edinburgh. Available at http://www.i3net.org/ser_pub/services/magazine/

Harvard, Å. (2003) Konstnärer på export. Kreativa yrkesutövare i tvärvetenskaplig forskning. Nordisk Arkitekturforskning 1/2003, Århus (Download PDF)

Harvard, Å. (2003): Tjugo månader med Narrative Toys. I antologin Friktion, red. Emilson Stockholm: Raster Förlag

2004
Harvard, Åsa (2004). Lek, lärande och motorik. Lund University Cognitive Studies, 115. Lund: LUCS. ISSN 1101-8453 (PDF) Abstract in English (Download PDF)

Harvard, Åsa and Katzeff, Cecilia (2004) A theoretical framework for the design of playfulness in learning. Position paper accepted at CHI 2004 workshop on Social Learning through Gaming. January 2004.

Harvard, Åsa (2004) Thinking with Things – How Artists and Designers Contribute in Interdisciplinary Research Projects. Published in Working papers in art and design, volume 3, 2004. Available at http://www.herts.ac.uk/artdes1/research/papers/wpades/vol3/ahabs.html


Internal Reports and Unpublished Papers


Gislén, Ylva and Harvard, Åsa (2000) The Video Sandbox: Designing an Amplified Play space for children. (Download PDF)

Harvard, Åsa (1999) På jakt efter den icke-linjära formen. Rapport av ett KU-projekt från Konstfack. CD-Rom.

Harvard, Å. (2003): Artefakter för lek, lärande och berättande. Position statement, submitted to Vetenskapsrådet. (Download PDF)

Harvard, Åsa (2003): Lekfullt lärande. Spel och simuleringar i lärandesyfte. Manuskript, Interactive Institute. (Download PDF)